Traders - There is a PvE trader and a PvP trader There is a menu on the left that you can open and close to see more info on map markers, and the ability to make them 3D In order to place map markers, you will need a pen. in order to see your location on the map, you will need a compass. In-game map - Press M to bring up the map. The player that kills someone with a bounty will be rewarded with loot that instantly spawns on themĪirdrops/Heli crashes - If the airdrop/heli crash lands in the PvE zone then it will make the area around it a temp PvP zone You can only kill someone in the PvE zones if it is a one-shot kill, but be warned, you will be added to the bounty listīounty System - your location will be shown to all players on the in-game map every 800 seconds. The server is PvP with partial parts of the map being PvE. Have 2-3 60 man servers = those bases spaced out between the servers.The Dark Hoard (A hoard will spawn somewhere on the map, kill the hoard leader to take out the hoard and reap the rewards (The red priest (Press Numpad 0 for info on the hoard))) Lots of objects is even more prevalent when there are even more players on the server. What about the groups that make these bases make you aware those places are abandoned and you guys can go there and remove said structures? Hopefully this will allow persistence to work for us for longer than a month at a time. That sounds good to me! Maybe have old bases wiped too if it's not touched for a few weeks, however like you said if you make bases a lot longer to build people won't want to keep building huge bases around the map every time they get into conflict.īefore we do though, we are working on a new balancing patch that will make base building more time consuming, difficult and require more materials to craft, so that bases spanning entire villages and lasting for months cannot be created within just a few hours. This number is unsustainable and we will most likely have to wipe the map again.īefore we do though, we are working on a new balancing patch that will make base building more time consuming, difficult and require more materials to craft, so that entire bases that last for months cannot be created within just a few hours. Yesterdays count of all objects on S1 revealed impressive 3906 player objects on the map.
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#Dayz rp servers needing admin 2019 Patch
It is my understanding that the lag is caused by inflation of basebuilding structures, due to imbalance we created in last DayZRP patch with easily accessible nails that can be crafted, too common tent and sleeping bag spawns and most of all build anywhere mod, which caused people to build fences literally everywhere. Maybe a good option to try first would be for those that have built a base and no longer wish to use it contact the GM's/Admins and get them to start deleting the walls and other objects.Īt the same time, we had just as many bases built before which were just as big and the 80 pop servers were MUCH more stable. Players need to ask themselves 'do I really need a base or can I get away with simply putting a stash somewhere in a forest and then travelling about to find an RP settlement?' I mean were an RP server so really any basebuilding should make RP sense rather than just being a walled off building to keep stuff in and keep other players out. Add all them walls and the object count is getting greater all the time.
![dayz rp servers needing admin 2019 dayz rp servers needing admin 2019](https://www.gamersdecide.com/sites/default/files/authors/u154235/article-forgedsurvivor-1.jpg)
I think another major problem is simply the base building, the server is now rendering in a lot more objects than it did after the wipe with many bases that were built originally by a group being rebuilt somewhere else on the map.Įxamples of this can be seen when a group builds a base up north then builds another down south then may even move again. I don't think its just server population that is leading to the unstable situation we are in.